MMORPG Massively Multiplayer Online Role-Playing Games

A genre of online video game in which many (millions) of players participate in a simulation of a virtual world. Players assume characters via an avatar, a cartoon figure, who has an existence within the game’s persistent world similar to that of a member of society in the real world. Themes are often science-fiction or fantasy.

Players have a range of options to customize their characters, and there is usually level progression. Games permit social interaction, the creation of sub-groups, and currency accumulation and exchange. Online currencies and other features can also have an exchange rate with external currencies. Bitcoin is often used for this purpose, and there is a risk that games are being used for money laundering.

Progression: a player’s character gains experience points through certain actions, and these allow the character to pass through levels, with increasing capabilities. Combat and accumulation of wealth are common means of gaining experience points or acquiring items.

Social interaction: role-playing can be conducted in groups. Game masters supervise to some degree activities in the game. Relationships within the game can become as intense as real world relationships.

Gaming disorder is classed as disease by the WHO, and is associated with social withdrawal in the real world.

Genres of Video Games:

Action role-playing video games (ARPG)

Multi-User Dungeon (MUD ) Tactical Role-Playing (RPG)

Avatar: from Hindi (अवतार), meaning the terrestrial form of a deity, or incarnation, embodiment, personification, whereas ‘avataran’ can be translated as landing, descent or passage

Metaverse: a collective, virtual, share space, which ia convergence of the physical and virtual realities. [From meta (beyond) and unverse]

Cyberspace: the domain of the global technology environment, based on interconnected digital technology